Makerspaces are natural fits for science, robotics and more, but how could a makerspace connect with English? The Edutopia blog offers suggestions! The blog at: https://www.edutopia.org/article/using-makerspace-english-and-humanities-instruction outlines how a 3D printer could be used to print book symbols. Students could create a 3D version of a symbol in literature and use a program such as Thingiverse to turn the symbol into a printed reality on a Makerbot printer. The education section of the Thingiverse website provides lessons and ideas that could be used in a library setting for different grade ranges, including higher education. While a 3D printer would be a significant investment for a Makerspace, reading about creative ways that a 3D printer could be used beyond STEM education made the cost seem more reasonable.
I am excited to continue thinking about ways that Makerspaces can be used in a school library setting. “Making is context-specific. What we make, and the tools with which we make it, are deeply influenced by who we serve and the goals we have for and with them“ (Fontichiaro, 2019, p.53). Every community has different needs, and librarians can address those needs in different ways. I’m excited to continue seeing different ways 3D printing and applications like Thingiverse could be used to promote learning and discovery to meet different communities’ needs.
Sources:
Canino - Fluit, A. A. (2014). School Library Makerspaces. Teacher Librarian, 41(5), 21-27.
Fontichiaro, K. What I’ve Learned from 7 years of the Maker Movement in Schools and Libraries. Teacher Librarian. 46(4), 51-53.
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