Technology truly has endless possibilities! When evaluating various technology options, I was drawn to the Makey Makey tool. "The Makey Makey is an electronic invention kit for all ages! The Makey Makey allows you to take everyday objects and combine them with the interne" (Makey Makey, 2021, para. 1). By connecting alligator clips to conductive objects, students can control their computer's keyboard through the everyday objects. This technology supports project-based learning and can be used in a variety of classrooms with multiple applications.
Based on the Technology Integration Matrix (TIM), the Makey Makey as a technology resource has the ability to provide a resource for high-level learning through five characteristics of meaningful learning environments as the technology becomes increasingly integrated in the curriculum.
- Active: The Makey Makey is active by nature. Students are working with physical objects to produce a desired goal. Since students are given the flexibility to produce desired results in multiple ways using multiple objects, this can fit in the transformational category as students use unconventional tools. The tool could be used in different classes like STEM, math, or science to create new ways of learning material.
- Collaborative: Students can collaborate not only with peers in the classroom but also digitally with other student inventors. This particular tenant has many potential applications. Younger students may focus on collaborating in a class environment, working together to solve problems. Older students may be able to collaborate with the larger community and create specific projects that can be duplicated or complemented by work from students at other schools using Makey Makey. Collaboration is possible by also using tools like Youtube to reach a larger audience.
- Constructive: This category requires students to connect their learning to prior knowledge and then then build on that knowledge to create new meaning. This is a challenging piece for any classroom, and the Makey Makey offers ways to make this realistic. The tool lends itself to recounting prior knowledge since many of the tasks are unconventional. Lesson plans using the Makey Makey could be prescriptive and guide students through tasks step-by-step, but as students grow as independent learners they can be provided with more open-ended tasks that require use of prior knowledge to create experiments or outcomes.
- Authentic: Using the Makey Makey to apply learning to real world situations could become a regular part of lesson planning. For example, high school students have been working on accessibility projects using the Makey Makey technology. A sponsor teacher of one such project comments, "One of the biggest challenges for the math students was the lack of a concrete process for them to duplicate. But to be fair, it is also one of my favorite aspects of the project" (Cashing in on Design Thinking, 2020, para. 12). If students are given increasing autonomy as learners, the Makey Makey gives them the tools to be able to create real life solutions.
- Goal-Directed: By providing students opportunities to plan and monitor their learning throughout projects and then reflect on their learning, the Makey Makey technology could provide an important tool for this category. Makey Makey projects aid with goals-based learning because feedback is constant. Student success during a project means that the tool is accomplishing some type of goal, whether playing a certain note or creating a certain movement on the computer. This immediate feedback provides students with the tools they need to maintain high-level goals.
Helpful Links for Educators
Beginner Projects: As with any technology tool, students would need to be introduced to the components before setting off on an independent project. This link provides activities that could be used as an introduction of Makey Makey in the classroom.
Math and Science Connection: This lesson plan provides a flexible option for connecting Math and Science in a sorting activity requiring critical thinking to classify while also providing possible extensions to include Biology material, advanced math formulas, and coding games.
Sources:
"Cashing in" on design thinking: An epic collaboration project. Makey Makey Blogs. (2020, March 10). Retrieved from https://makeymakey.com/blogs/blog/cashing-in-on-design-thinking-an-epic-collaboration-project.
Maclemale, R. (2021). Matrix. TIM. Retrieved from https://fcit.usf.edu/matrix/matrix/.
Makey Makey. Makerspace for Education. (2021). Retrieved from http://www.makerspaceforeducation.com/makey-makey.html.